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Old Nov 23, 2006, 10:42 PM // 22:42   #1
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Default trophy armor

Well this armor is made by fighting a boss (a hard one) This armor is rare and almost every boss should drop one, after you kill the boss it randomly shows up in you inv. This brings out an expression of how experienced you are or how powerful your character is. Plus I think it would be fun to kill a boss not only for his weapons but his armor. The armor stats would matter to witch area you are in and what lvl you are fighting. This armor since it is a reward with no money involved should be a later part of the game so you are forced to buy an armor before going out getting trophy armors for free. You can only get this armor with your primary proffesion. Another idea is a signet to capture this armor sometimes optionel to cap after you kill the boss and sometimes not.

what do you think? is this not balanced enough to fit in the game?or is anything else rong with this?
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Old Nov 23, 2006, 10:47 PM // 22:47   #2
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Um well I just suggested pretty much that same idea and it seems to have been shot down. Although mine had a few tweaks...

[rant]I'm totally sick of this "preserve the ballance" ideal. I like equipment to make me more powerful and there SHOULD be those who have an advantage, but that's just me. Oh and don't say "go play WOW" 'cause I don't like WOW (and don't have the means to pay for it) . I've been with GW since release and I like it thank-you-very-much.[/rant]
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Old Nov 23, 2006, 10:48 PM // 22:48   #3
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As long as it was auto customised, itd be a nice addition. Sskai's armour? Sounds cool imo
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Old Nov 23, 2006, 10:52 PM // 22:52   #4
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I think something should be done with the armour.

I sudgested an idea of designing your own armour from a few set designs. A bit like you do with the guild emblem. Pick and choose bit from this and that and make your own particular armour. Later armour crafters have more designs to choose from, more "elite" designs to show you're further on than most etc. One of the main things WoW has over GW is that in WoW each character looks totally different even though they're the same race because of their armour. Can't be that hard to impliment can it?

Last edited by Vandal2k6; Nov 23, 2006 at 10:56 PM // 22:56..
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Old Nov 23, 2006, 10:58 PM // 22:58   #5
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Riplox, There are people who play PvP only, So there can't be ANY advantages for PvE over PvP players.

Now, If the armor was unique look/stats, and you could get the same stats in PvP, then yeah. it'd work.

Or if the armor was unique look only, or if it was PvE only, then sure.

/Signed on those conditions.
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Old Nov 23, 2006, 11:02 PM // 23:02   #6
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Well as long as you can't use it in PvP, it's not deterimental to the game. However, this will simply add more grind. I can see it already "Tank LFG Ssakai armor farm."

Since a.net seemed to have forsaken their no grind philosophy, I give this idea a thumbs up!
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Old Nov 23, 2006, 11:08 PM // 23:08   #7
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this is the whole point of the armor guys . To be diffrent to beable to express your power. You walk in a town with a posses armor and people stare at you and they say that man kiled blah blah blah and got the armor..hes my hero.

sick of people being able to ge tthe same armor with money we need this trophy armor that you can get with skill and strength (yes u can use it in pvp just like you can use the armor you buy
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Old Nov 23, 2006, 11:09 PM // 23:09   #8
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Quote:
Originally Posted by Riplox
Um well I just suggested pretty much that same idea and it seems to have been shot down. Although mine had a few tweaks...

[rant]I'm totally sick of this "preserve the ballance" ideal. I like equipment to make me more powerful and there SHOULD be those who have an advantage, but that's just me. Oh and don't say "go play WOW" 'cause I don't like WOW (and don't have the means to pay for it) . I've been with GW since release and I like it thank-you-very-much.[/rant]
it has to be balanced then anet would not even think of looking into this

you cant be as strong as the monsters in the game because thats why you are allowed to have a paryt of people 8 lvl 20s can take on 4 lvl 24s or even 5 HECK 6
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Old Nov 23, 2006, 11:12 PM // 23:12   #9
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The problem with armor is, that it was always intended and designed as measure of progression.

Unlike weapons, which are intended to be tradable and moddable, armor directly reflects character's performance. The longer you play, the more succesful you are in PvE, the more expensive sets you can afford. They also serve as a proof of storyline completion, and customization.

The problems that arise with such sets, is that they need to be customized, need to be max, and need to be completely moddable via inscriptions. If any of these conditions isn't met, these armors are inferior by design to what can be purchased from crafters.

The only way such armors would fit into GW design, is by branching out the story. Apart from main storyline, you get optional quests (like SF or titan quests). Once you complete all of them, during the final part, the final boss drops (guaranteed 1 per character) set of armor.

But looting for armor cannot happen in GW. While some will disagree, it simply goes against core design, just like 8 skills or 200 attribute points. Not only that, but looted armor would not only not display measure of achievement, but a measure of ability to kill a certain mob 500 times. Charr armor - ok, you killed 500 char. Yay!

Last edited by Antheus; Nov 23, 2006 at 11:15 PM // 23:15..
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Old Nov 24, 2006, 01:07 AM // 01:07   #10
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maybe at chapter 4 or 5... just maybe
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Old Nov 24, 2006, 01:17 AM // 01:17   #11
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Quote:
Originally Posted by Antheus
The problem with armor is, that it was always intended and designed as measure of progression.

Unlike weapons, which are intended to be tradable and moddable, armor directly reflects character's performance. The longer you play, the more succesful you are in PvE, the more expensive sets you can afford. They also serve as a proof of storyline completion, and customization.

The problems that arise with such sets, is that they need to be customized, need to be max, and need to be completely moddable via inscriptions. If any of these conditions isn't met, these armors are inferior by design to what can be purchased from crafters.

The only way such armors would fit into GW design, is by branching out the story. Apart from main storyline, you get optional quests (like SF or titan quests). Once you complete all of them, during the final part, the final boss drops (guaranteed 1 per character) set of armor.

But looting for armor cannot happen in GW. While some will disagree, it simply goes against core design, just like 8 skills or 200 attribute points. Not only that, but looted armor would not only not display measure of achievement, but a measure of ability to kill a certain mob 500 times. Charr armor - ok, you killed 500 char. Yay!
well like i said about the capture spell to caputre these armors

when you capture a spell from a boss is it not customized?
it would be the same for anything else capped with a spell
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Old Nov 24, 2006, 04:28 AM // 04:28   #12
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Well... the least they could make is make a super powerfull monster drop a trophy collectable drop.

Then you go to X place with a collector that give all the armor pieces.

Then you cusomize it with insignia and runes.
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Old Nov 24, 2006, 04:46 AM // 04:46   #13
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no.....your green drops cannot be dyed, slavaged, and you cant put anything on them.
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Old Nov 24, 2006, 05:19 AM // 05:19   #14
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There are always sceptions. The Straw Effigies can be dyed.

I just tell that armor are about skin, not about properties.
You can't make an armor have special unique properties, since you'll may use it on PvP.
And you can't make a lot of armors to have multiple combinations, like they do with green weapons.
Some green ones are just very common skins with fixed dye and properties.

Would anyone kill a boss to get a fixed Elonian armor that she can craft and personalize as many times as he wants?
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Old Nov 25, 2006, 06:33 AM // 06:33   #15
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Would anyone kill a boss to get a fixed Elonian armor that she can craft and personalize as many times as he wants?[/QUOTE]

like i said its a green u cant dye you cant add anything so what if u farm it again its usless because its automatically cutomized plus it would take awhile to get 2 whole sets out ofa boss. This armor you cant costommize because then it would ent be trophy armor????
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Old Nov 25, 2006, 03:03 PM // 15:03   #16
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But anet can't add so many armor sets.
They'll have to be already added aror sets with fixed colors and properties.

I'll rather purchase it on crafters.
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Old Nov 25, 2006, 03:31 PM // 15:31   #17
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/signed

The more armor the better imo
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Old Nov 25, 2006, 10:47 PM // 22:47   #18
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Not all bosses will have this armor. No armors will be found on the begginers island. And if it will be hard to do they might as well (if they add this idea, witch i feel strong about) Work on it as they develope a new campaign, I am not saying wich one but atleast 2 games should have this type of trophy armor.

the process of the armor would be random and rare drops of the bosses armor(not the exact armor he or she is wearing ) You will have a chance of getting a head peace, a chest peace, arm peace, leg peace, and boot peaces. The signet you must buy is called Signet of greed(I dunno something like that) this could even be an update for green weapon drops also but hey I dont wanna get that far into this I only want to get my armor out there. Many bosses of hard levels will drop these armor peaces including all proffesions. The bosses do not include the end of the game bosses but maybe high end bosses near the end of the game. The will result into people not asking for help on not how to be bored bring more excitement to guild wars players and also make people noticable in a crowd in a town or outpost.

Last edited by Tide to Go; Nov 26, 2006 at 01:02 AM // 01:02..
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Old Nov 25, 2006, 11:10 PM // 23:10   #19
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Hmm...I kind of like the idea of a simple, ornamental armor dropping from major bosses, like Varesh Ossa. It'd be fun to wear Ossa's monstrous collar around, or a mask of the Lich Lord or something like that.
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Old Nov 26, 2006, 01:53 AM // 01:53   #20
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Id only want special boss armour if it was pureley ornamental and had an AL of 0

that way if you wanna look pretty, you can do it in town, or else all the warrior would look like shiro, all the necros would look like the lich, all the dervs will look like varesh....and so on
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